Texture filtering - Trilinear Optimization = On Texture filtering - Quality = High Quality Texture filtering - Negative LOD bias = Clamp Texture filtering - Anisotropic sample optimization = Off Power management mode = Prefer Maximum Performance Preferred Refresh rate = Highest Available These are the Nvidia Control Panel Settings:Īnisotropic filtering = Application-controlledĪntialiasing - Setting = Application-controlledĪntialiasing - Mode = Application-controlled These are the IL-2 Great Battles Settings I'm using per default: Memory = 16GB DDR3-1600 (4x4GB, dual channel)ĭisplay = 2560x1440 144Hz G-Sync (Acer Predator XB271HUbmiprz), display port I'm not using VR, the tools, track and setup are valid for comparable results nevertheless.ĬPU = Intel Core i5 2500K = Nvidia GTX 970 4GB DDR5 (Palit Jetstream), default clocks Starting point is the tools, track and setup listed here: Long time I've planned to investigate on the impact of different settings concerning the achievable FPS in IL-2 Great Battles Series.
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